dnf8和1天空,dnf剑宗

【dnf第八套天空套颜色不一样出特效吗】

纯色才有特效

【dnf问1下如果天空8出了那末只要合成功就1定出天空8或透明??】

DNF刚刚出了透明天空,很多人都不大清楚,找了1篇资料希望对大家有所帮助
说明:仅仅是1个粗略的估算,实际操作本钱肯定会有上下波动,也不代表推销透明天空套的...

【地下城用8合1合出来的天空说什么到使用期限了,用不了然后退了重上天】

估计你合天空用的时装是有期限的

【DNF8月1日后会直接卖天空套吗?还会有什么变化呢?】

import javax.swing.*;
import javax.swing.border.Border;
import javax.swing.border.EtchedBorder;
import java.awt.*;
import java.awt.event.*;
import java.util.HashMap;
class jButton extends JButton {
}
class mine implements MouseListener, ActionListener, ItemListener, Runnable {
HashMap imgmap; String lastsrc="";int rightcount=1,wincount=3;
jButton b_mine[][];
jButton b_ls;
JPanel p1
,
p2;
JLabel l2;
JFrame f;
Thread thread1;
MenuBar mb;
Menu m_games;
CheckboxMenuItem item2
,
item3
,
item4;
Container con;
Icon icon[]
,
mine_1
,
mine_2
,
mine_3
,
mine_if
,
mine_is
,
mine_scan
,
b_click1
,
b_click2
,
b_click3
,
b_click4;
int x
,
y
,
n;
Font font1;
boolean isBreak = false;
int count = 0;
int icon_size = 40
,
Difficulty = 1
,
Width = 5
,
Height = 5
,
Xpos = 300
,
Ypos = 100
,
Time1 = 999
,
Time2 = 999
,
Time3 = 999;
dialog1 a;
public mine() {
f = new JFrame("记忆力");
con = f.getContentPane();
con.setLayout(null);
menuCreate(); //生成菜单
p1 = new JPanel();
p1.setLayout(null);
p2 = new JPanel();
l2 = new JLabel("", Label.RIGHT);
font1 = new Font("Helvetica", Font.BOLD, 20);
l2.setFont(font1);
Border border2 = new EtchedBorder(EtchedBorder.RAISED, new Color(144, 80, 44), new Color(144, 80, 44));
l2.setBorder(BorderFactory.createLoweredBevelBorder());
l2.setBackground(new Color(100, 50, 100));
l2.setForeground(Color.red);
l2.setOpaque(true);
p2.setBorder(border2);
p1.add(l2);
con.add(p1);
con.add(p2);
f.setLocation(Xpos, Ypos);
layout_init(Width, Height, icon_size);
button_init(Width, Height, 2);
f.show();
f.setResizable(false);
f.addWindowListener(new WindowAdapter() //适配器:关闭窗口
{
public void windowClosing(WindowEvent e) {
f.setVisible(false);
System.exit(0);
}
});
try {
Thread.sleep(3000);
}
catch (Exception e) {
}
}
//****************窗口添加控件和控件初始化**************************//\
public void layout_init(int width, int height, int icon_size) //生成最初的版面
{
this.icon_size = icon_size;
l2.setBounds(width * icon_size - 42, 3, 40, 25);
p1.setBounds(0, 0, width * icon_size + 4, 30);
p2.setBounds(0, 32, width * icon_size + 4, height * icon_size + 4);
p2.setLayout(new GridLayout(height, width));
f.setSize(width * icon_size + 10, height * icon_size + 100);
}
public void button_init(int width, int height, int typecount) //添加按钮
{
l2.setText("000");
imgmap=new HashMap();
wincount= width-2;
this.Width = width;
this.Height = height;
b_mine = new jButton[height][width];
for (int i = 0; i < height; i++)
for (int j = 0; j < width; j++) {
b_mine[i][j] = new jButton();
p2.add(b_mine[i][j]);
b_mine[i][j].addMouseListener(this);
imgmap.put(i+"_"+j,(int)(Math.random()*typecount)+".gif");
}
}
public void button_remove(int width, int height) //清除按扭
{
for (int i = 0; i < height; i++)
for (int j = 0; j < width; j++) {
b_mine[i][j].removeMouseListener(this);
p2.remove(b_mine[i][j]);
}
}
public void itemStateChanged(ItemEvent e) {
if (e.getSource() == item2) {
if (thread1 != null) {
thread1.yield();
thread1 = null;
}
item2.setState(true);
item3.setState(false);
item4.setState(false);
Difficulty = 1;
button_remove(Width, Height);
button_init(5, 5, 2);
layout_init(5, 5, icon_size);
f.show();
}
if (e.getSource() == item3) {
if (thread1 != null) {
thread1.yield();
thread1 = null;
}
item2.setState(false);
item3.setState(true);
item4.setState(false);
Difficulty = 2;
button_remove(Width, Height);
button_init(6,6, 3);
layout_init(6, 6, icon_size);
f.show();
}
if (e.getSource() == item4) {
if (thread1 != null) {
thread1.yield();
thread1 = null;
}
item2.setState(false);
item3.setState(false);
item4.setState(true);
Difficulty = 3;
button_remove(Width, Height);
button_init(7, 7, 4);
layout_init(7, 7, icon_size);
f.show();
}
layout_init(Width, Height, 40);
icon_size = 40;
f.show();
}
public void mousePressed(MouseEvent e) {
if (thread1 == null) {
thread1 = new Thread(this);
thread1.start();
}
//***************找出所点击的按钮的两个下标值*****************//
b_ls = (jButton) e.getSource();
for (int i = 0; i < Height; i++)
for (int j = 0; j < Width; j++) {
if (b_mine[i][j] == e.getSource()) {
x = j;
y = i;
break;
}
}
}
public void mouseReleased(MouseEvent e) {
if (e.getModifiers() == 16) //左键功能完成:
{
String thissrc = (String)imgmap.get(y+"_"+x);
b_mine[y][x].setIcon(new ImageIcon("D:\\java\\source\\baidujava\\classes\\"+thissrc));
if (!thissrc .equals(lastsrc) ) {
lastsrc = thissrc;
for (int ti = 0; ti < Width; ti++) {
for (int tj = 0; tj < Height; tj++) {
if (ti == y && tj == x) continue;
b_mine[ti][tj].setIcon(null);
}
}
rightcount = 1;
}else{
rightcount++;
}
if(rightcount==wincount){
JLabel t=new JLabel();
t.setText("ok,You win.用了"+l2.getText()+"秒");
thread1=null;
button_remove(Width, Height);
button_init(Width, Height, Width-2);
layout_init(Width, Width, icon_size);
JOptionPane.showConfirmDialog(f,t,"你赢",JOptionPane.OK_CANCEL_OPTION ,JOptionPane.QUESTION_MESSAGE ) ;
}
}
}
public void moveMouseListener() {
for (int i = 0; i < Height; i++)
for (int j = 0; j < Width; j++)
b_mine[i][j].removeMouseListener(this);
}
public void mouseClicked(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseExited(MouseEvent e) {
}
//*****************菜单定义部分********************//
public void menuCreate() {
mb = new MenuBar();
m_games = new Menu("游戏");
item2 = new CheckboxMenuItem("初级");
item3 = new CheckboxMenuItem("中级");
item4 = new CheckboxMenuItem("高级");
m_games.add(item2);
m_games.add(item3);
m_games.add(item4);
mb.add(m_games);
f.setMenuBar(mb);
if (Difficulty == 1)
item2.setState(true);
else if (Difficulty == 2)
item3.setState(true);
else if (Difficulty == 3)
item4.setState(true);
item2.addItemListener(this);
item3.addItemListener(this);
item4.addItemListener(this);
}
public void run() {
n = 0;
String s;
while (thread1 != null) {
if (n < 10)
s = "00";
else if (n < 100)
s = "0";
else
s = "";
l2.setText(s + String.valueOf(++n));
try {
thread1.sleep(1000);
}
catch (Exception e) {
}
}
}
public void actionPerformed(ActionEvent e) {
//To change body of implemented mods use File | Settings | File Templates.
}
}
public class clearmine {
public static void main(String args[]) {
new mine();
}
}
class dialog1 extends Dialog implements ActionListener //自定义对话框
{
int width
,
height
,
mine;
TextField t1
,
t2
,
t3;
Label l1
,
l2
,
l3;
Button b1
,
b2;
public dialog1(JFrame f, int width, int height, int mine) {
super(f, "你赢了", true);
this.width = width;
this.height = height;
this.mine = mine;
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == b1) {
try {
width = Integer.parseInt(t1.getText());
}
catch (Exception ew) {
width = 6;
}
try {
height = Integer.parseInt(t2.getText());
}
catch (Exception eh) {
height = 6;
}
try {
mine = Integer.parseInt(t3.getText());
}
catch (Exception em) {
mine = 6;
}
if (width < 6) width = 6;
else if (width > 35) width = 34;
if (height < 6) height = 6;
else if (height > 25) height = 24;
if (mine > width * height * 2 / 3) mine = width * height * 2 / 3;
setVisible(false);
} else if (e.getSource() == b2) {
setVisible(false);
}
}
}
class logo extends Dialog {
Icon logo1;
JLabel jl;
public logo(JFrame f) {
super(f, "记忆力V1.0", false);
logo1 = new ImageIcon("./images/finenesssoft.gif");
jl = new JLabel(logo1);
add(jl);
setSize(406, 308);
setResizable(false);
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent aa) {
setVisible(false);
}
});
}
public void str() {
setVisible(true);
}
public void exit() {
System.exit(0);
}
}
写好了.4个图片要放在D:\java\source\baidujava\classes下,名字分别是0.gif一直到3.gif.如果要改路径,去看238行.

【DNF剑帝湮灭掌的护士能放别的技能的符文么?】

当然可以。可以放置所有本职业符文。注意符文放置对应的符文槽内才能激活蓝字。

【DNF:为什么我没有获取“神器护石”奖励的外传任务呢?】

DNF魔界大战上线,作为95版本和100级版本的过渡副本,国服策划没有完全照搬韩服,而是推出了一系列“优惠”活动,想让玩家可以在3月版本,开启100级版本之前,能够达成CP系统完美。在这一系列措施中,有一个“神器护石”奖励的外传任务,玩家打满5次魔界大战,就可以获得一个本职业随机神器护石,毕业的几率为2/5,非常良心的一个设定。但是,却有玩家发帖求助,“我为什么没有这个神器护石任务呢”?在此,秀儿分享一下魔界大战的任务系统,希望能够解决你的疑惑!


首先建议玩家的大号,去完成新增的主线任务,55点疲劳,大概会花费20分钟的时间。玩家的任意角色完成魔界大战主线任务后,账号下其余角色可以直接跳过主线任务。虽然不完成主线任务,也可以进入魔界大战频道进行挑战,但是,会错过部分“任务奖励”。

(1)当玩家完成所有主线任务后,会获得“5个符文原石”的奖励,开启该原石可以随机获得全职业的各种品级的符文。该奖励必须是完成主线任务才能获取,如果跳过主线任务,则无法获取该任务奖励。

(2)当玩家完成主线任务后,会开启第一个外传任务,玩家只需要和“NPC莫妮卡”对话,就可以获得两个本职业随机稀有护石。该外传任务,不管是完成主线任务,还是跳过主线任务,都会出现,也就是说,还没开始打魔界大战,就有两个本职业的稀有护石可以使用了。

(3)完成了第一个外传任务后,第二个外传任务开启,通关5次魔界大战副本,不论是引导模式,还是普通,困难模式,都算次数,累计5次后就可以获得一个本职业随机神器护石,是护士毕业的最佳手段。

有的玩家没有外传任务,归根结底就是没有完成主线任务,或者没有跳过主线任务!如图所示,如果不做任务,就直接进入魔界大战频道,是不会有“神器护石外传任务”的!想获取也很简单,花时间做一下主线任务,即可开启外传任务。

标签: dnf8和1天空 dnf护士dnf剑魂吧