俄罗斯方块游戏在线h5,手机老版俄罗斯方块

【我要用HTML5做一个俄罗斯方块的游戏 有什么推荐的书啊 我学了JAVA WEB】

不知道你英文怎么样,看看:Introducing HTML5 Game Development.
http://download.csdn.net/detail/he_qiao_2010/5004110

【可以放在h5页面中的小游戏,我看有些微信号,把俄罗斯方块放到了H5页】

好像是以亚当或是莉莉斯作为原型创造的吧
就是南极大爆炸的时候发现的那个

【求俄罗斯方块HTML代码】

<html>
<head>
<title>标题</title>
</head>
<body>
<style>
span.btn
{
BORDER-RIGHT: #7b9ebd 1px solid;
PADDING-RIGHT: 2px;
BORDER-TOP: #7b9ebd 1px solid;
PADDING-LEFT: 2px;
FONT-SIZE: 12px;
FILTER: progid:DXImageTransform.Microsoft.Gradient(GradientType=0, StartColorStr=#ffffff, EndColorStr=#cecfde);
BORDER-LEFT: #7b9ebd 1px solid;
COLOR: black;
PADDING-TOP: 2px;
BORDER-BOTTOM: #7b9ebd 1px solid;
background-color: #CCCCCC;
}
</style>
<script language="javascript">
var doing;
var candown=0;
var wnum=13;
var hnum=18;
var grid=new Array();
var gridBuf=new Array();
for(i=0;i<=hnum;i++){
grid[i]=new Array();
gridBuf[i]=new Array();
for(j=0;j<=wnum;j++){
if(j>0 && j<wnum && i<hnum){
grid[i][j]=0;
gridBuf[i][j]=0;
}else{
grid[i][j]=1;
gridBuf[i][j]=1;
}
}
}
var boxdata=
[
[
[1,1,1,1],
[0,0,0,0],
[0,0,0,0],
[0,0,0,0]
],
[
[1,1,1,0],
[1,0,0,0],
[0,0,0,0],
[0,0,0,0],
],
[
[1,1,1,0],
[0,1,0,0],
[0,0,0,0],
[0,0,0,0]
],
[
[1,1,1,0],
[0,0,1,0],
[0,0,0,0],
[0,0,0,0]
],
[
[1,1,0,0],
[0,1,1,0],
[0,0,0,0],
[0,0,0,0]
],
[
[0,1,1,0],
[1,1,0,0],
[0,0,0,0],
[0,0,0,0]
],
[
[1,1,0,0],
[1,1,0,0],
[0,0,0,0],
[0,0,0,0]
]
];
var colors=["black","#A0A0A0","red","#FF8000","yellow","pink"];
var gotLine=0;
var box;
var bGameOver=false;
function geight(arr)
{
var i,j;
for(i=3;i>=0;i--)
for(j=0;j<4;j++)
if(arr[i][j]) return i;
}
function getWidth(arr)
{
var i,j;
for(i=3;i>=0;i--)
for(j=0;j<4;j++)
if(arr[j][i]) return i;
}
function Box(x,y,arr,color)
{
this.arr=arr;
this.x=x;
this.y=y;
this.w=getWidth(arr);
this.h=geight(arr);
this.color=color;
this.active=true;
this.clearOldBox=function()
{
for(var j=0;j<=this.h;j++)
for(var i=0;i<=this.w;i++)
if(this.arr[j][i]>0) grid[this.y+j][this.x+i]=0;
}
this.putNewBox=function()
{
for(var j=0;j<=this.h;j++)
for(var i=0;i<=this.w;i++)
if(this.arr[j][i]>0) grid[this.y+j][this.x+i]=this.color;
}
this.moveLeft=function()
{
this.clearOldBox();
var _x=this.x-1;
if(this.canMove(_x,this.y)) this.x=_x;
this.putNewBox();
drawGrid();
}
this.moveRight=function()
{
this.clearOldBox();
var _x=this.x+1;
if(this.canMove(_x,this.y)) this.x=_x;
this.putNewBox();
drawGrid();
}
this.moveDown=function()
{
this.clearOldBox();
var _y=this.y+1;
if(this.canMove(this.x,_y)){
this.y=_y;
this.putNewBox();
drawGrid();
}else{
this.putNewBox();
drawGrid();
checkLineFull();
return;
}
}
this.rotate=function()
{
var tmp=[[0,0,0,0],[0,0,0,0],[0,0,0,0],[0,0,0,0]];
for(j=0;j<=this.h;j++)
for(i=0;i<=this.w;i++)
tmp[this.w-i][j]=this.arr[j][i];
var newBox=new Box(this.x,this.y,tmp,this.color);
this.clearOldBox();
if(! newBox.canMove(this.x,this.y)) this.putNewBox();
else
{
box=newBox;
box.putNewBox();
drawGrid();
}
}
this.canMove=function(x,y)
{
for(var j=0;j<=this.h;j++)
for(var i=0;i<=this.w;i++)
{
if(grid[y+j][x+i]!=0 && this.arr[j][i]!=0){ candown=1;return false; }
}
return true;
}
}
function drawGrid()
{
for(var j=0;j<hnum;j++)
for(var i=0;i<wnum;i++)
{
if( grid[j][i]!=gridBuf[j][i])
{
paintCell(j,i,grid[j][i]);
}
gridBuf[j][i]=grid[j][i];
}
}
function paintCell(i,j,color)
{
var htmlGrid=document.getElementById("TetrisGrid").firstChild;
htmlGrid.childNodes[i].childNodes[j].style.backgroundColor=colors[color];
}
function init()
{
var html='<table id="TetrisGrid" cellspacing=1 style="background-color:green"><tbody>';
for(var i=0;i<=hnum;i++)
{
html+='<tr>';
for(var j=0;j<=wnum;j++)
{
html+='<td width="20" height="20" style="background-color:'+colors[grid[i][j]]+';"></td>';
}
html+='</tr> \r\n';
}
html+='</tbody></table>';
document.write(html);
}
function checkLineFull()
{
var full,i,j,i2;
var y3=box.y+box.h;
var y4=box.y;
for(i=y3;i>=y4;)
{
full=1;
for(j=0;j<wnum;j++)
if(grid[i][j]==0){full=0; break;}
if(full==0){ --i; continue;}
for(i2=i; i2>0;i2--)
for(j=0;j<wnum;j++)
grid[i2][j]=grid[i2-1][j];
drawGrid();
y4++;
gotLine++;
}
checkGameOver();
}
function checkGameOver()
{
var bOver=false;
for(var j=1;j<wnum;j++)
if(grid[0][j]>0){ bOver=true; break;}
if(!bOver){
box=new Box((wnum-1)/2,0,boxdata[Math.floor(Math.random()*7)],Math.floor(Math.random()*5)+1);
box.putNewBox();
}
else
{
bGameOver=true;
msg.innerHTML="游戏结束! 您的得分为"+gotLine*100;
window.clearTimeout(doing);
}
}
function document_onkeydown()
{
if(bGameOver) return;
switch(event.keyCode)
{
case 32:
down();
break;
case 37:
box.moveLeft();
break;
case 39:
box.moveRight();
break;
case 38:
box.rotate();
break;
case 40:
box.moveDown();
break;
case 80:
stop();
break;
case 66:
window.location.reload();
break;
case 67:
restart();
break;
}
}
function down(){
if(window.event.keyCode==32){
clearTimeout(doing);
for(i=0;i<hnum;i++){
if(candown==0){
box.moveDown();
}else{
break;
}
}
candown=0;
doing=window.setTimeout('moveDownBox()',interval);
}
}
var interval;
function moveDownBox()
{
interval=1000-10*(gotLine>80?80 :gotLine);
msg.innerHTML=" 等级:"+Math.floor(gotLine/10)+";得分:"+gotLine*100;
box.moveDown();
doing=window.setTimeout('moveDownBox()',interval);
}
function startGame()
{
init();
doing=window.setTimeout('moveDownBox()',1000);
bGameOver=false;
box=new Box((wnum-1)/2,0,boxdata[Math.floor(Math.random()*7)],Math.floor(Math.random()*5)+1);
box.putNewBox();
drawGrid();
}
var status;
function stop(){
status=1;
window.clearTimeout(doing);
}
function restart(){
if(status==1){
status=0;
doing=window.setTimeout('moveDownBox()',1000);
}
}
function keydown(){
if (document.all)document_onkeydown()
}
</script>
<BODY onLoad="window.focus()" onkeydown="keydown()">
<table width="100%" height="100%" border="0" align="center" cellpadding="0" cellspacing="0">
<tr>
<td>
<table id="maintable" border="0" align="center" cellpadding="0" cellspacing="0">
<tr>
<td align="center">
<span class="btn" style="width:100%; height:24px;background-color:#F0C0C0;color:#0000FF;vertical-align:middle;text-align:center">俄罗斯方块</span></td>
</tr>
<tr>
<td style="height:20px;background-color:black;color:#00FF00;font-size:12px;"><table height="20" border="0" cellpadding="0" cellspacing="0">
<tr style="font-size:12px; color:#FFFFFF">
<td width="100%"> <a style="cursor:hand" onclick="window.location.reload()">开始(B)</a> <a style="cursor:hand" onclick="stop();">暂停(P)</a> <a style="cursor:hand" onclick="restart();">继续(C)</a></td>
</tr>
</table></td>
</tr>
<tr>
<td style="height:20px;background-color:black;color:#00FF00;font-size:12px;" id="msg"> 等级:0;得分:0</td>
</tr>
<tr>
<td height="20">
<script language=javascript>
maintable.style.width=(wnum+1)*20;
startGame();
</script>
</td>
</tr>
</table></td>
</tr>
</table>
</body>
</html>

【怎样用html5写俄罗斯方块模块】

文本标记语言,即HTML(Hypertext Markup Language),是用于描述网页文档的一种标记语言。 网页的本质就是HTML,通过结合使用其他的Web技术(如:脚本语言、CGI、组件等),可以创造出功能强大的网页。因而,HTML是Web编程的基础,也就是说万维网是建立在超文本基础之上的 ==================================================== 上面是在百度百科找的。说明javascript属于其他web技术。其实flash也是属于其他web技术。6楼的兄弟估计以为只要是浏览器的东西就是HTML的。

【求4399一款游戏,有点像消消乐和俄罗斯方块,就是一个矿工,拿个锄头,去砸矿石,是横的,矿石从左边】

黄金矿工

【俄罗斯方块这个游戏、能一次消五行或消五行以上吗?】

《山林小猎人》

标签: 俄罗斯方块游戏在线h5 消消俄罗斯方块可以赚钱的俄罗斯方块游戏