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PVE前者
PVP后者
Spell hit rating is the best stat you can get, by a large margin. All spell casts use a 2 roll system, which means they must hit before they can crit or partial resist. Additionally, only 12.6 hit rating is required to add 1% hit chance with spells. Because of this, spell hit rating is, point for point, almost 3 times better than spell crit rating. The base chance for any spell to resist, before talents, is 83% against a boss level mob (+3 levels). Any talent that describes itself as "reducing the opponents chance to resist" increases your chance to hit. Beyond that, gear can be used to improve your hit chance to a maximum of 99%. Once you reach the 99% hit mark, further hit rating is completely useless and you considered "capped". For arcane mages, the cap is 76 rating. For fire and frost mages, that number is 164 rating.
Spell penetration does nothing in PvE unless the mob has real (not level-based) resistances. This can be seen because a Warlock's -resist curse does not reduce the actual resist rate that a mob has. In raiding, the only bosses that have resistances are Supremus (fire-resist) and Rage Winterchill (frost resist). It is not worth taking over other stats.

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