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The movie ends with a pitched battle that's heavy on swords and maces and stabbings and skewerings, and in which countless enemies fall while nobody that we know ever dies except for those whose deaths are prefigured by prescient dialogue or the requirements of fate. I have at this point seen about enough swashbuckling, I think, although producer Jerry Bruckheimer hasn't, since this project follows right on the heels of his "Pirates of the Caribbean." I would have liked to see deeper characterizations and more complex dialogue, as in movies like "Braveheart" or "Rob Roy," but today's multiplex audience, once it has digested a word like Sarmatia, feels its day's work is done....
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